So I finally pulled the trigger and got myself a copy of these rules in paperback (as well as PDF), you can get yourself a copy at DrivethruRPG, and a small tip, if you hit the preview button, you can see the entire ruleset and the author encourages you to look before you buy. I also picked up the Advanced rules, to see if I can add something later on.
Saturday, June 27, 2026
Thursday, June 25, 2026
Can GURPS Religion be used for Modern Horror?
GURPS Religion looks like a fantasy religion toolkit at first glance, but I wanted to see how well it works for a modern horror campaign. In this video, I use GURPS Religion for 3rd Edition to build the Ordo Dei, the hidden order behind my Ethan Cole horror game.
Tuesday, June 23, 2026
GURPS Horror Solo RPG | The Tuxville Case

Welcome to a new solo GURPS Horror campaign. Ethan Cole returns to the small town of Tuxville after the death of his father. What should have been a simple trip home quickly turns into something far stranger. A break-in, a missing necklace, a mysterious photograph, strange tracks in the woods, and questions nobody seems eager to answer. Using GURPS 3rd Edition and a solo game master emulator, I follow the clues as Ethan begins uncovering secrets hidden beneath this quiet Pennsylvania town. What happened to his father? Who broke into the house? And why was an old photograph left behind? This is Episode 1 of an ongoing solo horror mystery campaign. Each episode will be a self contained story, like an episode of a TV show over a season.
Saturday, June 20, 2026
Story Maps vs Town Maps, which is better?
Let's be honest, do you really need a detailed town map for Solo or group play?
Well in this video I will go over my method in this process and let you decide if it is better or worse. Tracking every street, building or distance or just a bunch landmarks with connected lines. Does it really matter when it comes down to a town if something is this far away on this street? 85% of the time it really doesn't matter at all. The town square. The church. The sheriff's office. The old abandoned house on the edge of town. These are the places where the story happens. I'll show how a simple collection of circles and connecting lines can give you everything you need to run a solo campaign while keeping your focus on characters, mysteries, and adventure instead of cartography. If you've ever felt stuck trying to create detailed maps before you can start playing, this approach might help.
Document from video: https://ko-fi.com/s/8c6bdfd8a9
Monday, June 15, 2026
I Started with GURPS Lite… That Was a Mistake
When I decided to relearn GURPS 3rd Edition, I started where many people do, GURPS Lite. It seemed like the obvious choice. The rules were shorter, easier to digest, and less intimidating than jumping straight into the full game. Then I started running actual adventures. After posting my first fantasy dungeon crawl, experienced GURPS players kept telling me the same thing: if you want to learn GURPS, stop using Lite and start using the Basic Set.
I Need a Monster for My Next Solo Horror, So I Built One...
Today I decided to crack open the GURPS Monsters book and show how I build a monster for a game I am running.
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When I decided to relearn GURPS 3rd Edition, I started where many people do, GURPS Lite. It seemed like the obvious choice. The rules were...
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Let's be honest, do you really need a detailed town map for Solo or group play? Well in this video I will go over my method in this proc...
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So I finally pulled the trigger and got myself a copy of these rules in paperback (as well as PDF), you can get yourself a copy at Driveth...


